If you like heart-light fun, so the game Mayhem D1 is exactly for you. Invite others to experience with a sense of humor the poor traffic flow on the highways of the Czech Republic and enjoy authorship music. Make the best score and beat it all.
Mayhem D1 is a prototype game where I focused on learning asynchronous behavior in programming and exploring basic data persistence. The project helped me understand how to manage real-time game state updates, like score tracking and leaderboard functionality, while ensuring smooth user interaction.
The game includes simple mechanics such as collision detection and traffic navigation, which provided a hands-on approach to handling asynchronous events like real-time animations and user input. By connecting the score system to a basic database, I practiced storing and retrieving player data efficiently.
Overall, this project served as an educational tool, helping me grasp fundamental programming concepts while working on a fun, interactive prototype.